AI Insights · Timothy · October 2024
Top 5 City Building Games on iOS in the Middle East, Q3 2024
Explore the performance of the top city building games on iOS in the Middle East during Q3 2024, with insights into downloads, revenue, and active user trends.
In the third quarter of 2024, the city building game genre on iOS in the Middle East showcased varied performance across the top five applications. Powered by data from Sensor Tower, these insights provide a glimpse into the weekly trends of downloads, revenue, and active users for each game.
SimCity BuildIt from Electronic Arts saw a significant increase in weekly revenue towards the end of the quarter, peaking at approximately $6.9K in mid-September. Weekly downloads, however, experienced a decline, starting at 2.6K in early July and dipping to around 1.4K by the end of September. The number of weekly active users followed a similar pattern, decreasing from 19.2K to 15.4K over the quarter.
States Builder: Trade Empire by SayGames LTD had a notable spike in weekly revenue in mid-July, reaching $1.8K, before settling to a more modest average of around $500 to $700 in September. Downloads also declined steadily from 2.4K in early July to about 1.1K by the end of the quarter, with weekly active users following a gradual decrease from 4.8K to 3.4K.
Smurfs' Village, published by Garden City Games, maintained a relatively stable weekly revenue, fluctuating between $1.3K and $2.6K throughout the quarter. Downloads experienced a peak in mid-August at 2.2K but generally trended downward, closing at just over 900 by the end of September. The game's active user base remained consistent, averaging around 6.4K, with a slight dip to 5.8K towards the end of the quarter.
My Town - City Life Story game from My Town Games LTD recorded modest weekly revenue, peaking at $183 in late July. Downloads began at 1.5K and showed a declining trend, reaching 631 by the end of September. Weekly active users started at 2K and gradually decreased to 1.4K over the quarter.
Lastly, The Simpsons™: Tapped Out by Electronic Arts experienced a revenue peak of $1.3K in late August, followed by a decline to $215 by the end of September. Downloads fluctuated around 500 to 700, with a notable increase to 694 in late September. Active users remained relatively stable, increasing slightly from 2.2K to 2.7K.
For more detailed insights and data, these trends are further explored on Sensor Tower's platform.